Make Me A World is a virtual toy based on the principle of deformation, allowing players to reshape a terrain upon which objects affected by physics are placed.
This project was developped on Unity over 4 months with a team of four people.
My roles in the development :
Project Manager: Group work organization using Agile methodology, scheduling organization, Brainstorming facilitation, and ensuring communication within the team.
Lead Game Designer: Documentation, Gameplay Design, Brainstorming, Design 3Cs and RGD (Rational Game Design).
UI Design: Documentation (flowcharts, concept arts, iterations), menu concepts.
Level Design: Level conception, Testing, and Documentation (Level Design).
Art Direction: Documentation (Style Guide), mood boards, Game Design Document Layout, and Concept Art.
*Documentation in French only











