Make Me A World is a virtual toy based on the principle of deformation, allowing players to reshape a terrain upon which objects affected by physics are placed.
This project was developped on Unity over 4 months with a team of four people.


My roles in the development :

Project Manager: Group work organization using Agile methodology, scheduling organization, Brainstorming facilitation, and ensuring communication within the team.

Lead Game Designer: Documentation, Gameplay Design, Brainstorming, Design 3Cs and RGD (Rational Game Design).

UI Design: Documentation (flowcharts, concept arts, iterations), menu concepts.

Level Design: Level conception, Testing, and Documentation (Level Design).

Art Direction: Documentation (Style Guide), mood boards, Game Design Document Layout, and Concept Art.


*Documentation in French only
        
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