Make Me A World is a virtual toy based on the principle of deformation, allowing players to reshape a terrain upon which objects affected by physics are placed.
This project was developed on Unity over 4 months with a team of four people.

My roles in the development :
Project Manager: Group work organization using Agile methodology, scheduling organization, Brainstorming facilitation, and ensuring communication within the team.
Lead Game Designer: Documentation, Gameplay Design, Brainstorming, Design 3Cs and RGD (Rational Game Design).
UI Design: Documentation (flowcharts, concept arts, iterations), menu concepts.
Level Design: Level conception, Testing, and Documentation (Level Design).
Art Direction: Documentation (Style Guide), mood boards, Game Design Document Layout, and Concept Art.
*Documentation in French only
**La charte Technique et la Charte Sonore ont été produits pas Lise Calmelet, Charles Panet et Eliott Blacha

GAME DESIGN
As Lead Game Designer, I was able to work on designing a way to add tension to our core system. The erosion mechanic allowed us to add tension to the player's tendency. Thus, the player tends to modify the terrain while the terrain tends to return to its initial shape.



PROJECT MANAGER
To ensure effective communication within the team, I opted for the Agile method, organizing sprints of 2 weeks to ensure useful and efficient communication within the group. During these sprints, I took care of organizing brainstorming sessions and organizing the next meetings by planning tasks, while updating the group's Trello board, for example.







